Most recent projects you should definitely check out
INCURABLE
3D ART
UX/UI
Black Ops 2 zombies is by far my all time favorite (mode) and I wanted to have a go at the zombie genre. A got behind my PC and modeled away. Soon enough I had made 2 playable characters, 1 zombie model and 4 guns that come all with more than 12 attachments as well as some really dope melee weapons.
I also took it upon myself to design and create the levels for this game. The first level is a basic american town and the level that is now in development is a brooklyn street.
On top of that I also designed the Interfaces + HUD and 3d objectives for the game. In the game you can collect materials to upgrade your weapons.
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BOUND FOREST REMASTERED
3D ART
UX/UI
A while ago (3 years) I had to cancel the first game I had put on Steam due to school. But now that I have more time I have picked it back up. With my new skills I have made some cool improvements to the character as well as the enemies I had made.
I now especially focus on rigging and animating the character as for the old game we would mostly use Mixamo animations. The game is still in very early development but I wanted to include it here so you can see the awesome aesthetics for the game. A big task ahead is the environment, expect more images of that in the near future! READ MORE
DRIFT GAME
3D ART
UX/UI
At some point during my career I noticed that I had hardly ever tried my hands on creating hard surface models such as cars and mechs. Therefore I tried to create one of my favorite cars. To my surprise this went really well and I liked the car so much that I wanted to create a small drifting game around it.
For this project I made a cool car, created some rough UI to get things started for the programming side of things as well as creating different skins and a drifting environment taking place in an underground parking lot. READ MORE
MONOPOLY NEXT
3D ART
UX/UI
After moving to Hungary I was in search of a new job as freelancing got a bit of a drag. Out of nowhere I got approached by the CEO of Engine-software telling me they had an opening that needed to be filled for a UI/UX designer.
A few weeks later and I was getting started on the monopoly game they are making for Ubisoft. At that time I was mostly working on the DEMO release as well as the new expansion that is about to be released soon.
My role was mostly creating UI assets and re-assessing the flow within the game or sometimes creating new UX flows from scratch. READ MORE